So, I've been a little busy recently so this update took a little longer than usual. But anyways...
I was a little annoyed at how the model turned out in the previous update. It didn't look quite right. So for two weeks, I studied the contours of the car. The challenge after that was to be as accurate as possible while using only quads to model it. No triangles or n-gons. And so, i printed an image of the car and started dividing the car up into as many quad sections as necessary.
After all that, here is the result:
I haven't smoothed out the mesh yet so that's why it looks so block-ish. Lots more detail to add, but i think it's a good start.